The paper covers the development of geometry-based skeletal animation algorithms for deforming 3D models. Linear Blend Skinning technique being widely used, much attention is given to the method description and its shortcomings. The paper gives wide coverage to the state of the art in geometry-based skeletal animation algorithms.
Keywords: skeletal animation, skinning, geometry-based algorithms, character animation
Information about authors of issue №3 (2012)
Keywords: authors
Information about authors of issue №1 (2011)
Keywords: authors